NOTES:
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
README:
The Apolyton Pack is an effort to combine the best player-created files. AP contains the following: Celestial Dawn's Mod v4.2 and the graphics for it, Harlan's Graphic Mod v1.0, TP's PowerSlics v2.00, Slax's Colors00.txt, Zaz's World maps and Uppsala's Mediterranean map. AP uses the scenario pack feature of the 1.2 patch, which means that no default files are overwritten, and installation and uninstallation are pretty easy.
--------------------------------------------------------------------------------
APOLYTON PACK V1.0 1/October/1999
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
INTRODUCTION
The Apolyton Pack combines the most popular modification packs and maps for Activision's Civilization Call to Power. Using the 'scenario pack' feature of the 1.2 Patch, installation is now simplified, and default game files are not overwritten. Plus, the best fan created files are combined in one easy download.
--------------------------------------------------------------------------------
DISCLAIMER & COPYRIGHT
1) THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION
2) The parts used for this file are copyright of their respective creators
3) You may not modify this file in any way
4) You may not distribute this file via any electronic media without the permission of it's creator, Markos Giannopoulos.
5) The author of this file and creators of the parts of this file are not responsible for any harm on your computer caused by this file. Download and use at your own risk!
--------------------------------------------------------------------------------
REQUIREMENTS
1) Activision Civilization: Call to Power
2) C:CTP Patch v1.2
3) '1.21 Hack'(optional but recommended)
--------------------------------------------------------------------------------
INSTALLATION
Before installing the Apolyton Pack, we recommend that you install the '1.21 Hack'
https://forums.civfanatics.com/resources/unofficial-civilization-call-to-power-patch-hack.27583/
It's a pretty 'clean' file, we haven't seen it causing any problems, only solving For more about this see below
Step 1) If you're reading this, it means that you have run the installation program and extracted all the files to their right locations.
Step 2) Change the DebugSlic attribute to Yes in the userprofile.txt in the ..ctp_programctp folder
You can ignore the installation instructions in the other readme files
Step 3) You're done! To use, open CTP, start a new single player game and press the Select Scenario button. From there you will see the Apolyton Pack choice and then the various choices for random and pre-made maps.
--------------------------------------------------------------------------------
'SCENARIO PACK FEATURE' BUGS, SOLUTIONS AND ADDITIONAL INSTALLATION INSTRUCTIONS
There seems to be a couple bugs in the scenario pack feature.
1) TGA, GL FILES, NEW SOUNDS NOT WORKING UNDER SCENARIO FOLDER
Solution: after installing the Apolyton Pack do the following file moves
scenariosApolytongraphicspictures*.tga to ctp_datadefaultgraphicspictures
b) If you use the '1.21 Hack', you will have no problems with TGA files.
2) LOADING/SAVING BUG
a) The following apply if you DON'T use the '1.21 Hack':
In some cases, loading a saved game of a game which used the Apolyton Pack will not work correctly and might crash CTP. In these occassions the game does not save the information on if and what pack was used for that saved game. In the saved games that cause the problem you will see only one 'loading bar' when you try to load it. In saved games which work you will see two(probably one for the pack and one for the saved game).
To understand what exactly is going on, if you have installed the Apolyton Pack follow these steps
a) start a new random map game with the apolyton pack(use the Dutch which have a new city style)
b) save it and exit(let's call it 'savegame 1')
c) start ctp again and load it. everything works
d) play a turn, save it and quit('savegame 2')
e) start ctp, load 'savegame 2' and it will not work
f) start ctp, start new game with the pack, load 'savegame 2' and it WILL work
g) play a turn, save it and quit('savegame 3')
h) start ctp, load 'savegame 3' and it wont work again!!
Solution A: Start a new random(not pre-made) map game with the pack and then load the saved game. This probably works cause when you load the game, the pack files are already loaded in ctp's memory. In the case of pre-made map games, loading a saved game normally, will not work always. The solution again is to start a new random map game and then load the saved game.
Solution B: Use the Multiplayer Game choice always. This means starting a new game from the Multiplayer choice(TCP/IP) and loading it from there. We have found that this solution is more simple and take less time than the first one. You are also able to choose the AI civs and change lots of rules that you can't with the Single Player choice.
Note on Hotseat/PBEM: Hotseat and PBEM games have the same problems as the Single Player ones. For these games, only Solution A applies.
b) If you have installed the '1.21 Hack', several things are changed:
Single Player, Random Map - everything fine
Single Player, Pre-made Map - problems continue, see the solutions above
PBEM Random Map - everything fine**
PBEM, Pre-made Map - problems continue
Hotseat, Random Map - everything fine
Hotseat, Pre-made Map - problems continue
Multiplayer, Random Map - everything fine(as before)
Multiplayer Pre-made Map - everything fine(as before)
As you can understand, things are fixed on random map games, and you'll have to follow the solutions described above to have everything working fine in the other cases. Of course, you can always overwrite the files in the default folders and solve all your problems at once, but this is against the original idea for the creation of the pack.
** You still can't properly load PBEM games using the official way (double-clicking on the saved game). However, you can load PBEM games if you put them in a subdirectory of the saves directory and load the game from the single player load screen. CTP will still recognize the game as a PBEM game and tell you to mail it to the next player when you end your turn even though you load it from the single player load screen.
--------------------------------------------------------------------------------
NOTES, KNOWN ISSUES
1) With Harlan's mod included, if you choose the random map scenario, you will see the default civ names in the civ selection window. This happens as the pack's files have not been loaded yet. So, if you choose the Nigerians, you will actually play with the Austrians. However, if you start a new game, and then start another one, the pack will be already loaded and you will see the correct civ names
2) Starting locations: World 8: a few where changed to be more accurate; World 24: random ones; EastMed: Correct ones and two more civs added for a total of 8
3) Games started with previous versions of Apolyton Pack will probably not function correctly
4) The default folder to save pre-made map games is 'Apolyt'. You can always use another folder, but the default that will appear in the save game dialog box will be 'Apolyt'. This is part of the scenario pack feature as ctp reads the name with which the map was saved initially. For random map games the default folder name is as always the the name of the leader.
--------------------------------------------------------------------------------
VERSION HISTORY
1/Oct/99, v1.00: After waiting without luck to see if all problems could be fixed, this version is released. Included is the latest version of PowerSlics, v2.00
8/Sep/99, v0.99: Minor corrections in few files, 'hack 1.21' fixes most of the problems caused by the 'scenario pack feature' bugs, Slax's Colors00.txt finally included
1/Sep/99, v0.9: More or less this is version 0.55, as the German and French parts will become a 'add-on' for the Apolyton Pack. As long as there are no problems, this will be the 1.0 version
31/Aug/99, v0.55: Corrections and additions in concepticon.txt, concept.txt and several GL files by Paul. German ap_str.txt by TP. More stuff added in Readme...
31/Aug/99, v0.5: TP's PowerSlics 1.80 added
30/Aug/99, v0.35: Corrections regarding script.slc, uniticon.txt, age.txt as well as the string files
29/Aug/99, v0.3: Zaz's and Upsala's maps are added. Harlan's diplomacy graphics work but are stored in the default folders(without overwriting anything). Help strings problem corrected.
29/Aug/99, v0.2: Harlan's Graphics mod added. GL texts for standard games can work. Tga graphics for CD's mod work, but not for Harlan's mod(diplomacy ones).
28/Aug/99, v0.1: Celestial Dawn's mod and it's graphics added. GL, tga, and sound problems
--------------------------------------------------------------------------------
CREDITS
--------------------
Apolyton Pack
Packaging: Markos Giannopoulos
Text file editing: Paul van den Belt
Playtesting, debugging: Paul van den Belt, Don Blevens
German Translation: Thomas P
Big thanks to: All the creators who gave permission so that their work is included, and everyone who supported the idea on the forums. Special thanks to 'CTPFan' for his 1.21 Hack
--------------------
Celestial Dawn's Mod v4.2
Design and Documentation: Tucson Luke Loh
Spreadsheet Analyses: Tucson Luke Loh
Great Library Strings and Documentation: Paul van den Belt
German Great Library Translation: Thomas Janitzkij
Design Feedback and Suggestions: Daniel Frappier, Thomas Kilgore, Alexis Mantzaris, Harlan Thompson
Playtesting and Feedback: Bill Baggins, Harry Barlow, Thomas Kilgore, Alexis Mantzaris
Special Thanks: Paul van den Belt, Harlan Thompson
--------------------
Unit Graphics for CD's Mod
Textfile editing: Timothy Pintello, Paul van den Belt
Unit graphics: Lev Koszegi (Helicopter and Spy Satellite), Jerome Lux (Missile Cruiser and Cruise Missile), Jim Hair (Siege Engine and Horse Archer), Paul van den Belt (Noble)
--------------------
Harlan's Graphics Mod v1.0
By Harlan Thompson(full credits in the separate readme)
--------------------
TP's PowerSlics 2.00
By Thomas P. aka TP
Special thanks to Mr. Ogre from Activision for his great SLIC-Support and to Alanus for the French translation
--------------------
Colors00.txt
By Slax
--------------------
World Maps
By Zaz
--------------------
Eastern Mediterranean Map
By Upsala
--------------------------------------------------------------------------------
TRANSLATION
If you have the Italian or the Spanish version of CTP and want to make an add-on for the Apolyton Pack with the translations of the texts, please mail Markos Giannopoulos at [email protected]
--------------------------------------------------------------------------------
PROBLEMS/FEEDBACK
If you have any problems, first read this ReadMe, the readme's of the various parts and check the Apolyton Pack related threads in the Apolyton CS CTP-Creation Forum(http://apolyton.net/forums). If you still have a problem, post in the same forum.
Mail any feedback to Markos Giannopoulos, [email protected], or post in the Apolyton CTP-Creation Forum, http://apolyton.net/forumsOLD NEWS
Apolyton Civilization Site Copyright © Robert Plomp and Jeroen Schweitzer
All trademarks and trade names are the properties of their respective owners.
As a 'complete install' with the advantage of avoiding certain remaining glitches of the Apolyton Edition, like messed-up civ-selection and (partly) messed-up button graphics. CTP 2 Apolyton Edition Modern Times Mod has been developed for the Apolyton Edition, which you will need to play the Mod.
- Apolyton call to power call to power 2 civ4-mp civilization 1 civilization 2 civilization 4 civilization 5 column diplogames fastmoves modification multiplayer patch pitboss review smac smax strategy the list.
- Apolyton Edition is a mod for Call to Power II. It enhances the base game with new civilizations, maps, and graphical assets. Apolyton Edition on CivFanatics A forum post about Apolyton Edition and where to download it on Steam This page is as basic as the Warrior! You can help the Civilization Wiki by upgrading it.
- May 21, 2020 Jagged Alliance 2 on ExaGear RPG. Apolyton (33) call to power (82) call to power 2 (94) civilization 1 (22) civilization 2 (61).
- Below is the original readme so some urls may no longer work.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
README:
The Apolyton Pack is an effort to combine the best player-created files. AP contains the following: Celestial Dawn's Mod v4.2 and the graphics for it, Harlan's Graphic Mod v1.0, TP's PowerSlics v2.00, Slax's Colors00.txt, Zaz's World maps and Uppsala's Mediterranean map. AP uses the scenario pack feature of the 1.2 patch, which means that no default files are overwritten, and installation and uninstallation are pretty easy.
--------------------------------------------------------------------------------
APOLYTON PACK V1.0 1/October/1999
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
INTRODUCTION
The Apolyton Pack combines the most popular modification packs and maps for Activision's Civilization Call to Power. Using the 'scenario pack' feature of the 1.2 Patch, installation is now simplified, and default game files are not overwritten. Plus, the best fan created files are combined in one easy download.
--------------------------------------------------------------------------------
DISCLAIMER & COPYRIGHT
1) THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION
2) The parts used for this file are copyright of their respective creators
3) You may not modify this file in any way
4) You may not distribute this file via any electronic media without the permission of it's creator, Markos Giannopoulos.
5) The author of this file and creators of the parts of this file are not responsible for any harm on your computer caused by this file. Download and use at your own risk!
--------------------------------------------------------------------------------
REQUIREMENTS
1) Activision Civilization: Call to Power
2) C:CTP Patch v1.2
3) '1.21 Hack'(optional but recommended)
--------------------------------------------------------------------------------
INSTALLATION
Before installing the Apolyton Pack, we recommend that you install the '1.21 Hack'
https://forums.civfanatics.com/resources/unofficial-civilization-call-to-power-patch-hack.27583/
It's a pretty 'clean' file, we haven't seen it causing any problems, only solving For more about this see below
Step 1) If you're reading this, it means that you have run the installation program and extracted all the files to their right locations.
Step 2) Change the DebugSlic attribute to Yes in the userprofile.txt in the ..ctp_programctp folder
You can ignore the installation instructions in the other readme files
Step 3) You're done! To use, open CTP, start a new single player game and press the Select Scenario button. From there you will see the Apolyton Pack choice and then the various choices for random and pre-made maps.
--------------------------------------------------------------------------------
'SCENARIO PACK FEATURE' BUGS, SOLUTIONS AND ADDITIONAL INSTALLATION INSTRUCTIONS
There seems to be a couple bugs in the scenario pack feature.
1) TGA, GL FILES, NEW SOUNDS NOT WORKING UNDER SCENARIO FOLDER
Call To Power 2 Apolyton Download
a) If you dont use the '1.21 Hack', the TGA files will not work if they are under the scenario folder, causing the pack to not load and perhaps crash CTP. This is due to a bug in the new Scenario Pack feature of Patch 1.2Solution: after installing the Apolyton Pack do the following file moves
scenariosApolytongraphicspictures*.tga to ctp_datadefaultgraphicspictures
b) If you use the '1.21 Hack', you will have no problems with TGA files.
2) LOADING/SAVING BUG
a) The following apply if you DON'T use the '1.21 Hack':
In some cases, loading a saved game of a game which used the Apolyton Pack will not work correctly and might crash CTP. In these occassions the game does not save the information on if and what pack was used for that saved game. In the saved games that cause the problem you will see only one 'loading bar' when you try to load it. In saved games which work you will see two(probably one for the pack and one for the saved game).
To understand what exactly is going on, if you have installed the Apolyton Pack follow these steps
a) start a new random map game with the apolyton pack(use the Dutch which have a new city style)
b) save it and exit(let's call it 'savegame 1')
c) start ctp again and load it. everything works
d) play a turn, save it and quit('savegame 2')
e) start ctp, load 'savegame 2' and it will not work
f) start ctp, start new game with the pack, load 'savegame 2' and it WILL work
g) play a turn, save it and quit('savegame 3')
h) start ctp, load 'savegame 3' and it wont work again!!
Solution A: Start a new random(not pre-made) map game with the pack and then load the saved game. This probably works cause when you load the game, the pack files are already loaded in ctp's memory. In the case of pre-made map games, loading a saved game normally, will not work always. The solution again is to start a new random map game and then load the saved game.
Solution B: Use the Multiplayer Game choice always. This means starting a new game from the Multiplayer choice(TCP/IP) and loading it from there. We have found that this solution is more simple and take less time than the first one. You are also able to choose the AI civs and change lots of rules that you can't with the Single Player choice.
Note on Hotseat/PBEM: Hotseat and PBEM games have the same problems as the Single Player ones. For these games, only Solution A applies.
b) If you have installed the '1.21 Hack', several things are changed:
Single Player, Random Map - everything fine
Single Player, Pre-made Map - problems continue, see the solutions above
PBEM Random Map - everything fine**
PBEM, Pre-made Map - problems continue
Hotseat, Random Map - everything fine
Hotseat, Pre-made Map - problems continue
Multiplayer, Random Map - everything fine(as before)
Multiplayer Pre-made Map - everything fine(as before)
As you can understand, things are fixed on random map games, and you'll have to follow the solutions described above to have everything working fine in the other cases. Of course, you can always overwrite the files in the default folders and solve all your problems at once, but this is against the original idea for the creation of the pack.
** You still can't properly load PBEM games using the official way (double-clicking on the saved game). However, you can load PBEM games if you put them in a subdirectory of the saves directory and load the game from the single player load screen. CTP will still recognize the game as a PBEM game and tell you to mail it to the next player when you end your turn even though you load it from the single player load screen.
--------------------------------------------------------------------------------
NOTES, KNOWN ISSUES
1) With Harlan's mod included, if you choose the random map scenario, you will see the default civ names in the civ selection window. This happens as the pack's files have not been loaded yet. So, if you choose the Nigerians, you will actually play with the Austrians. However, if you start a new game, and then start another one, the pack will be already loaded and you will see the correct civ names
2) Starting locations: World 8: a few where changed to be more accurate; World 24: random ones; EastMed: Correct ones and two more civs added for a total of 8
3) Games started with previous versions of Apolyton Pack will probably not function correctly
4) The default folder to save pre-made map games is 'Apolyt'. You can always use another folder, but the default that will appear in the save game dialog box will be 'Apolyt'. This is part of the scenario pack feature as ctp reads the name with which the map was saved initially. For random map games the default folder name is as always the the name of the leader.
--------------------------------------------------------------------------------
VERSION HISTORY
1/Oct/99, v1.00: After waiting without luck to see if all problems could be fixed, this version is released. Included is the latest version of PowerSlics, v2.00
8/Sep/99, v0.99: Minor corrections in few files, 'hack 1.21' fixes most of the problems caused by the 'scenario pack feature' bugs, Slax's Colors00.txt finally included
1/Sep/99, v0.9: More or less this is version 0.55, as the German and French parts will become a 'add-on' for the Apolyton Pack. As long as there are no problems, this will be the 1.0 version
31/Aug/99, v0.55: Corrections and additions in concepticon.txt, concept.txt and several GL files by Paul. German ap_str.txt by TP. More stuff added in Readme...
31/Aug/99, v0.5: TP's PowerSlics 1.80 added
30/Aug/99, v0.35: Corrections regarding script.slc, uniticon.txt, age.txt as well as the string files
29/Aug/99, v0.3: Zaz's and Upsala's maps are added. Harlan's diplomacy graphics work but are stored in the default folders(without overwriting anything). Help strings problem corrected.
29/Aug/99, v0.2: Harlan's Graphics mod added. GL texts for standard games can work. Tga graphics for CD's mod work, but not for Harlan's mod(diplomacy ones).
28/Aug/99, v0.1: Celestial Dawn's mod and it's graphics added. GL, tga, and sound problems
--------------------------------------------------------------------------------
CREDITS
--------------------
Apolyton Pack
Packaging: Markos Giannopoulos
Text file editing: Paul van den Belt
Playtesting, debugging: Paul van den Belt, Don Blevens
German Translation: Thomas P
Big thanks to: All the creators who gave permission so that their work is included, and everyone who supported the idea on the forums. Special thanks to 'CTPFan' for his 1.21 Hack
--------------------
Celestial Dawn's Mod v4.2
Design and Documentation: Tucson Luke Loh
Spreadsheet Analyses: Tucson Luke Loh
Great Library Strings and Documentation: Paul van den Belt
German Great Library Translation: Thomas Janitzkij
Design Feedback and Suggestions: Daniel Frappier, Thomas Kilgore, Alexis Mantzaris, Harlan Thompson
Playtesting and Feedback: Bill Baggins, Harry Barlow, Thomas Kilgore, Alexis Mantzaris
Special Thanks: Paul van den Belt, Harlan Thompson
--------------------
Unit Graphics for CD's Mod
Textfile editing: Timothy Pintello, Paul van den Belt
Unit graphics: Lev Koszegi (Helicopter and Spy Satellite), Jerome Lux (Missile Cruiser and Cruise Missile), Jim Hair (Siege Engine and Horse Archer), Paul van den Belt (Noble)
--------------------
Ctp2
Harlan's Graphics Mod v1.0
By Harlan Thompson(full credits in the separate readme)
--------------------
TP's PowerSlics 2.00
By Thomas P. aka TP
Special thanks to Mr. Ogre from Activision for his great SLIC-Support and to Alanus for the French translation
--------------------
Colors00.txt
By Slax
--------------------
World Maps
By Zaz
--------------------
Eastern Mediterranean Map
By Upsala
--------------------------------------------------------------------------------
TRANSLATION
If you have the Italian or the Spanish version of CTP and want to make an add-on for the Apolyton Pack with the translations of the texts, please mail Markos Giannopoulos at [email protected]
--------------------------------------------------------------------------------
PROBLEMS/FEEDBACK
If you have any problems, first read this ReadMe, the readme's of the various parts and check the Apolyton Pack related threads in the Apolyton CS CTP-Creation Forum(http://apolyton.net/forums). If you still have a problem, post in the same forum.
Mail any feedback to Markos Giannopoulos, [email protected], or post in the Apolyton CTP-Creation Forum, http://apolyton.net/forumsOLD NEWS
OLD SITE NEWS |
28.May 3 New files in Database. |
27.May 'Developer's Corner', 4th article. |
11.May Second article in 'Developer's Corner'. |
6.May New poll |
5.May New Callings section. New mods: Cow Mod, L Gov. Also, stats excell sheet in Modification |
4.May First article in 'Developer's Corner'. New mod: 4000AD, updated mods: Leaders, CD's Text mod. All files moved into a database |
2.May Links updated |
CD'S MOD V.4
(May 28) Probably the best mod for CTP, Celestial Daws's 'Play CTP as it Should Be' Mod was upgraded to version 4. The bigest changes from v3 are:
'i) a modified Trade system designed to encourage Trade;
ii) a revamp of Governments in order to allow for more interesting choices between them;
iii) the improvement of Science buildings to make the Science v Gold decision more valid;
iv) the primacy of Air Power to make the Modern Age more interesting; and
v) Great Library updates for all the changes and entries for all the new units and advances.
For more see the readme, or better download it.
(May 28) Probably the best mod for CTP, Celestial Daws's 'Play CTP as it Should Be' Mod was upgraded to version 4. The bigest changes from v3 are:
'i) a modified Trade system designed to encourage Trade;
ii) a revamp of Governments in order to allow for more interesting choices between them;
iii) the improvement of Science buildings to make the Science v Gold decision more valid;
iv) the primacy of Air Power to make the Modern Age more interesting; and
v) Great Library updates for all the changes and entries for all the new units and advances.
For more see the readme, or better download it.
STATUS REPORT 052799
(May 27) John Heinecke posted on our forums a 'Status Report' on what the ctp team is doing these days:
'- International Patches: they are still closing bugs. Best guess for release of German, French and Italian patches is mid-to-late next week, with Spanish to follow a few days later.
- Graphics tool: we are releasing the graphics tool very soon (in a few days). You will be able to modify unit art, terrain, animations, goods, etc. The tool will, like our other scenario documents, be unsupported by our Customer Support group- so back up everything that you modify.
- Demo: the demo is in final testing and should be ready for release soon.
- 2nd patch: we're monitoring feedback about the first patch, and once the demo is done, we'll take a look and see what needs to be addressed in patch 2.'
(May 27) John Heinecke posted on our forums a 'Status Report' on what the ctp team is doing these days:
'- International Patches: they are still closing bugs. Best guess for release of German, French and Italian patches is mid-to-late next week, with Spanish to follow a few days later.
- Graphics tool: we are releasing the graphics tool very soon (in a few days). You will be able to modify unit art, terrain, animations, goods, etc. The tool will, like our other scenario documents, be unsupported by our Customer Support group- so back up everything that you modify.
- Demo: the demo is in final testing and should be ready for release soon.
- 2nd patch: we're monitoring feedback about the first patch, and once the demo is done, we'll take a look and see what needs to be addressed in patch 2.'
FOR THE ADVANCED PLAYER...
(May 27) Brad Santos, one of ctp's designers(Dr No in our irc chats), give some of his personal strategies for the higher levels of ctp in the latest 'Developer's Corner'.
'At the highest levels of difficulty, the Call To Power AI will completely outstrip most human players industrially, financially, and technologically. To prevail against such an opponent, you will need to exploit every advantage you can take.'
Read on...
(May 27) Brad Santos, one of ctp's designers(Dr No in our irc chats), give some of his personal strategies for the higher levels of ctp in the latest 'Developer's Corner'.
'At the highest levels of difficulty, the Call To Power AI will completely outstrip most human players industrially, financially, and technologically. To prevail against such an opponent, you will need to exploit every advantage you can take.'
Read on...
CALLING MODS
(May 26) A special news item for two parts of our CTP section. First, the 'Callings' section waits for your CTP stories. Two stories were added today, by Merlin and Atahualpa. If you had a... 'calling' send it to [email protected] or [email protected]. In the Modification section we have two pages on modifing the 'empty queue dialog box, and overriding game files in scenario creating. We're also waiting for your well-documented modification discoveries.
(May 26) A special news item for two parts of our CTP section. First, the 'Callings' section waits for your CTP stories. Two stories were added today, by Merlin and Atahualpa. If you had a... 'calling' send it to [email protected] or [email protected]. In the Modification section we have two pages on modifing the 'empty queue dialog box, and overriding game files in scenario creating. We're also waiting for your well-documented modification discoveries.
HOLDING ON
(May 25) CTP is holding on to a good showing on Top Ten Ranking in PC Data's Hits Lists for the week of May 9-15. In the Games Category it is sitting comfortably at #4, on the position as the week before. When taking into account All Categories, CTP replaces a respectable 9th, just below SC3000.
(May 25) CTP is holding on to a good showing on Top Ten Ranking in PC Data's Hits Lists for the week of May 9-15. In the Games Category it is sitting comfortably at #4, on the position as the week before. When taking into account All Categories, CTP replaces a respectable 9th, just below SC3000.
MAPS!
(May 25) One of the things CTP lacked when it came out was a world map. Activision released one later but it didn't satisfy many people. Fans have made some new ones though: a World Map for 24 civs and 8 or less civs by Zaz, and a Europe one by Domk.
By the way, two popular files were updated today, the Civ2 Diplomatic Photo Modpack and the Real Leader Picture Mod
(May 25) One of the things CTP lacked when it came out was a world map. Activision released one later but it didn't satisfy many people. Fans have made some new ones though: a World Map for 24 civs and 8 or less civs by Zaz, and a Europe one by Domk.
By the way, two popular files were updated today, the Civ2 Diplomatic Photo Modpack and the Real Leader Picture Mod
CIV IS GETING SMARTER...
(May 25) According to the results of our 8th poll, CTP's AI is an improvement over the ones in previous civ games. The improvement isn't a very big one though. The exact results(on a total of 809 votes) were: 'Perfect' 3%, 'Very Good' 18%, 'Not great, but better than Civ2' 34%, 'Same as Civ2' 14%, 'Worse than Civ2' 23%, 'The worst I've ever seen' 4% and 'I don't care, I play multiplayer only' 1%.
We now have a new poll on your opinion of the first patch...
(May 25) According to the results of our 8th poll, CTP's AI is an improvement over the ones in previous civ games. The improvement isn't a very big one though. The exact results(on a total of 809 votes) were: 'Perfect' 3%, 'Very Good' 18%, 'Not great, but better than Civ2' 34%, 'Same as Civ2' 14%, 'Worse than Civ2' 23%, 'The worst I've ever seen' 4% and 'I don't care, I play multiplayer only' 1%.
We now have a new poll on your opinion of the first patch...
THE EAGLE HAS LANDED
(May 19) The first CTP patch (v1.0) is finally here! Not much more is needed to be said, except to get it here. Read the complete readme file and the new editor readme file. It will not only update the English versions of CTP, but it will also update the previously released Beta version of the Map Editor.
Note: This patch isn't for the Linux port (Loki will be producing that sometime in the near future), nor is it for the German, French, Italian, or Spanish PC versions of CTP -- they will be released shortly.
(May 19) The first CTP patch (v1.0) is finally here! Not much more is needed to be said, except to get it here. Read the complete readme file and the new editor readme file. It will not only update the English versions of CTP, but it will also update the previously released Beta version of the Map Editor.
Note: This patch isn't for the Linux port (Loki will be producing that sometime in the near future), nor is it for the German, French, Italian, or Spanish PC versions of CTP -- they will be released shortly.
THE VALUE OF SCHOOL
(May 18) Another Tuesday comes a new article in the Developer's Corner. This week, William Westwater explains how the role of our academic instutions is vital.
(May 18) Another Tuesday comes a new article in the Developer's Corner. This week, William Westwater explains how the role of our academic instutions is vital.
LAST WEEK'S SALES
(May 18) More sales lists from PC Data. For the week of May 2-8, CTP dropped from the 3rd position to the 4th, again behind SC3000. The first two places were taken from Baldur's Gate: Tales Of Sword Coast Add On ($27) and Roller Coaster Tycoon (only $24).
(May 18) More sales lists from PC Data. For the week of May 2-8, CTP dropped from the 3rd position to the 4th, again behind SC3000. The first two places were taken from Baldur's Gate: Tales Of Sword Coast Add On ($27) and Roller Coaster Tycoon (only $24).
HOW SOON IS 'SOON'?
(May 17) Activision made a short announcement on the official CTP page about the progress of the patch. 'The Civ: CTP patch is still undergoing quality assurance testing, but we expect to release it soon.' How soon is 'soon', we don't know...
(May 17) Activision made a short announcement on the official CTP page about the progress of the patch. 'The Civ: CTP patch is still undergoing quality assurance testing, but we expect to release it soon.' How soon is 'soon', we don't know...
THE PERFECT POSITION
(May 17) What's the best position one can have in a Sales List? CTP was the #1 selling game in it's first month, taking the spot from SC3000. CTP was also notably 6th in the All-Categories list.
(May 17) What's the best position one can have in a Sales List? CTP was the #1 selling game in it's first month, taking the spot from SC3000. CTP was also notably 6th in the All-Categories list.
FAQs FROM LOKI
(May 16) Loki has published two support FAQs for its users of the Linux port of CTP. Here is the Technical version, which is an accompaniment to their General one. Both were last updated just yesterday!
(May 16) Loki has published two support FAQs for its users of the Linux port of CTP. Here is the Technical version, which is an accompaniment to their General one. Both were last updated just yesterday!
LINUX VERSION IS SHIPPING
(May 14) It's true! The Linux port of CTP, produced by Loki Entertainment, is now shipping from Game Cellar, and no doubt other distributors will soon have their store shelves lined with it. Considering not only the treasured Civilization genre history, but also the fact that this is the first commercially available Linux game on the market, they're sure to sell like hot cakes! Our thanks to Natas for the note!
(May 14) It's true! The Linux port of CTP, produced by Loki Entertainment, is now shipping from Game Cellar, and no doubt other distributors will soon have their store shelves lined with it. Considering not only the treasured Civilization genre history, but also the fact that this is the first commercially available Linux game on the market, they're sure to sell like hot cakes! Our thanks to Natas for the note!
EUROPEAN AVAILABILITY
(May 14) With CTP for the Linux platform now out in North America, it's only a matter of time until it hits the European stores. SuSE issued the following important statement on their website just yesterday:
'The agreement covers all European countries... the first big European retailer to pre-order Civilization: Call to Power through SuSE is Media Markt, a German retailer with 30 percent market share, according to Roland Dyroff, chief executive officer of SuSE GmbH. Lots of other retail outlets that will sell the game in Europe can be found at http://www.suse.de/reseller. The European distribution agreement is effective immediately'.
(May 14) With CTP for the Linux platform now out in North America, it's only a matter of time until it hits the European stores. SuSE issued the following important statement on their website just yesterday:
'The agreement covers all European countries... the first big European retailer to pre-order Civilization: Call to Power through SuSE is Media Markt, a German retailer with 30 percent market share, according to Roland Dyroff, chief executive officer of SuSE GmbH. Lots of other retail outlets that will sell the game in Europe can be found at http://www.suse.de/reseller. The European distribution agreement is effective immediately'.
WHEN I DIAL THE TELEPHONE
(May 14) Our thanks to Sascha & Paul for publishing their guideline to direct dial-up games in CTP on our forums, and we have reproduced them.
(May 14) Our thanks to Sascha & Paul for publishing their guideline to direct dial-up games in CTP on our forums, and we have reproduced them.
GET IT. IT'S WORTH IT.
(May 12) What better way(for Activision) to close a review. Slashdot, one of the best linux sites, reviewed the Lnux port of CTP. The reviewer, a old-time civ fan ends the review with a comparison(in his opinion always) with smac: 'Alpha Centauri is truly revolutionary, but Civ:CTP is incredible. Alpha Centauri is the Shakespeare to Civ:CTP's Ben Jonson. My bottom line: Get it. It's worth. I give it a 29 on a scale of 13-32.'
(May 12) What better way(for Activision) to close a review. Slashdot, one of the best linux sites, reviewed the Lnux port of CTP. The reviewer, a old-time civ fan ends the review with a comparison(in his opinion always) with smac: 'Alpha Centauri is truly revolutionary, but Civ:CTP is incredible. Alpha Centauri is the Shakespeare to Civ:CTP's Ben Jonson. My bottom line: Get it. It's worth. I give it a 29 on a scale of 13-32.'
STILL ON THE TOP 3...
(May 12) On the PC Data weekly sales listing, CTP is surpassed by SC3000, but keeps the third position for a second week. On the first position, Disney's 'Bugs Life: Active Play'(at a price of $19). As usual, the list is based on number of units sold in the US.
(May 12) On the PC Data weekly sales listing, CTP is surpassed by SC3000, but keeps the third position for a second week. On the first position, Disney's 'Bugs Life: Active Play'(at a price of $19). As usual, the list is based on number of units sold in the US.
WINNING CTP
(May 11) If there is one man who can help you win a game, it surely is its' designer! William Westwater gives his strategy combined in the words 'river, ocean, mountain, stack, bombard'. Check it out in the second article of the Developer's Corner.
(May 11) If there is one man who can help you win a game, it surely is its' designer! William Westwater gives his strategy combined in the words 'river, ocean, mountain, stack, bombard'. Check it out in the second article of the Developer's Corner.
ONE MORE REVIEW
(May 11) If you though the ctp reviews are over, you're wrong. The latest was from 'Rainbow-PCM Reviews On-Line'. The reviewer had mixed feelings from the beggining. 'There are so many things we like about this latest version of what is probably the greatest turn-based strategy game ever made that its almost a sin to nit-pick . . . but maybe, just maybe, it isn't nit-picking after all.', to the end 'Why aren't we wild about C:CTP? I don't know, but it needs something. Perhaps the patches will fix some of the problems. In the meantime, for all these complaints, I am happily playing the game. I just wish it had a better feel.' Let's see how the patch will affect critics' opinions...
(May 11) If you though the ctp reviews are over, you're wrong. The latest was from 'Rainbow-PCM Reviews On-Line'. The reviewer had mixed feelings from the beggining. 'There are so many things we like about this latest version of what is probably the greatest turn-based strategy game ever made that its almost a sin to nit-pick . . . but maybe, just maybe, it isn't nit-picking after all.', to the end 'Why aren't we wild about C:CTP? I don't know, but it needs something. Perhaps the patches will fix some of the problems. In the meantime, for all these complaints, I am happily playing the game. I just wish it had a better feel.' Let's see how the patch will affect critics' opinions...
HANDEYE LIKES IT
(May 11) Reviewer James Brief of HandyEye.com has taken a likely to Loki Entertainment's Linux port of CTP. In his review, he makes no mistake in letting his feelings known.
'Civilization: Call to Power for Linux is not simply the newest chapter in the vastly popular Civilization series. It does not have the Sid Meier seal of quality that has been telling gamers for years that this game will keep you up for hours at a time and shock you when you notice that it is 5:18 AM and you have to get up in 42 minutes. Thankfully, due to the perseverance of the port specialists, artists and composers at Activision and Linux porter Loki Entertainment, Civ:CTP is one of the most beautiful games to come out since, well CivII'!
Brief goes onto say that CTP 'is one of the most engrossing games in years. The 'let's make a Quake clone' syndrome which seemed to plague the industry in 1997-98 is over. Civ:CTP is as original as late 1998 titles like Halflife and Oddworld, yet it still harkens back to its richCivilization ancestry while introducing entirely new features.
Overall, the pros heavily outweigh the minimal cons. Civ:CTP is a wonderful game which you will be playing over and over'. Happy Civ'ing!
(May 11) Reviewer James Brief of HandyEye.com has taken a likely to Loki Entertainment's Linux port of CTP. In his review, he makes no mistake in letting his feelings known.
'Civilization: Call to Power for Linux is not simply the newest chapter in the vastly popular Civilization series. It does not have the Sid Meier seal of quality that has been telling gamers for years that this game will keep you up for hours at a time and shock you when you notice that it is 5:18 AM and you have to get up in 42 minutes. Thankfully, due to the perseverance of the port specialists, artists and composers at Activision and Linux porter Loki Entertainment, Civ:CTP is one of the most beautiful games to come out since, well CivII'!
Brief goes onto say that CTP 'is one of the most engrossing games in years. The 'let's make a Quake clone' syndrome which seemed to plague the industry in 1997-98 is over. Civ:CTP is as original as late 1998 titles like Halflife and Oddworld, yet it still harkens back to its richCivilization ancestry while introducing entirely new features.
Overall, the pros heavily outweigh the minimal cons. Civ:CTP is a wonderful game which you will be playing over and over'. Happy Civ'ing!
FEEL GOOD REVIEW
(May 10) John Kanellopoulos of Games Overdose has stated that CTP 'is by far the best strategy game I have ever played in my 15-year gaming experience. It has excellent graphics, for the category, ideal music and fantastic gameplay'.
Kanellopoulos also compliments the accompanying manual. 'Ideal work coming from a company that has earned my respect in this area. The 100+ pages manual, printed on quality paper, reminded me of the old pen and paper games where the manuals were of major importance'.
How does he sum it all up? 'The game is a real value for your money. Dozens of hours spend joyfully, managing the fate of your tribe from the struggle for survival to the fight for dominance. If you are a strategy-game player go out and buy it without giving it a second thought. If you are not, it is high time that you started. A superb game that will stay in my heart for a long time'.
Chalk it up with a overall 94% grade, and you've got one satisfied customer.
(May 10) John Kanellopoulos of Games Overdose has stated that CTP 'is by far the best strategy game I have ever played in my 15-year gaming experience. It has excellent graphics, for the category, ideal music and fantastic gameplay'.
Kanellopoulos also compliments the accompanying manual. 'Ideal work coming from a company that has earned my respect in this area. The 100+ pages manual, printed on quality paper, reminded me of the old pen and paper games where the manuals were of major importance'.
How does he sum it all up? 'The game is a real value for your money. Dozens of hours spend joyfully, managing the fate of your tribe from the struggle for survival to the fight for dominance. If you are a strategy-game player go out and buy it without giving it a second thought. If you are not, it is high time that you started. A superb game that will stay in my heart for a long time'.
Chalk it up with a overall 94% grade, and you've got one satisfied customer.
DIFFERENT FLAVOURED CIV
(May 10) That's essentially how Editor Cameron D. of Hotgames.com feels about Activision's entrance product into the Civilization genre. The review only scratches the surface, so don't go looking for new meat to chew on here. Nevertheless, it gives you a general overview of the product.
'You'll immediately notice the changes made to the user interface... for instance, you can adjust how much of your city's production and labor goes towards academia, food or the military. You can even queue buildings and construction, making life a lot easier in the long run.
Is it better than the classic Civilization II? Well, no, but it's not worse, either. It's certainly different enough to give old hands something new to play into the long hours. If you're not afraid of trying something new, we think Call To Power will let you live out your megalomaniac dreams'.
Any takers?
(May 10) That's essentially how Editor Cameron D. of Hotgames.com feels about Activision's entrance product into the Civilization genre. The review only scratches the surface, so don't go looking for new meat to chew on here. Nevertheless, it gives you a general overview of the product.
'You'll immediately notice the changes made to the user interface... for instance, you can adjust how much of your city's production and labor goes towards academia, food or the military. You can even queue buildings and construction, making life a lot easier in the long run.
Is it better than the classic Civilization II? Well, no, but it's not worse, either. It's certainly different enough to give old hands something new to play into the long hours. If you're not afraid of trying something new, we think Call To Power will let you live out your megalomaniac dreams'.
Any takers?
NEWS FROM LOKI
(May 7) Loki Entertainment has recently redesigned and updated their website with some new information for all you anxious Linux Civ'ers out there!
'Contrary to our earlier news flash, we will be shipping version 1.0. Customers can download next week a patch for 1.1. This patch will fix bugs, provide some UI enhancements and provide network compatibility between the Linux and Windows versions. We apologize for any confusion, and hope you'll appreciate receiving the 1.0 product now, rather than waiting another few weeks for version 1.1 to be mass-produced'.
In addition, after reading several discussion threads on the port, Loki has clarified what is being shipped at this point.
'We need to clarify that we are shipping the English version this week to all pre-orders. Next week we begin shipping the English version in mass quantities to the retail stores. The French and German versions will be next, followed in a few weeks by the Italian and Spanish. Apologies for any inconvenience (or rabidity) this may cause'.
If you would like to change your pre-order as a result, visit Loki's site for how to do so.
(May 7) Loki Entertainment has recently redesigned and updated their website with some new information for all you anxious Linux Civ'ers out there!
'Contrary to our earlier news flash, we will be shipping version 1.0. Customers can download next week a patch for 1.1. This patch will fix bugs, provide some UI enhancements and provide network compatibility between the Linux and Windows versions. We apologize for any confusion, and hope you'll appreciate receiving the 1.0 product now, rather than waiting another few weeks for version 1.1 to be mass-produced'.
In addition, after reading several discussion threads on the port, Loki has clarified what is being shipped at this point.
'We need to clarify that we are shipping the English version this week to all pre-orders. Next week we begin shipping the English version in mass quantities to the retail stores. The French and German versions will be next, followed in a few weeks by the Italian and Spanish. Apologies for any inconvenience (or rabidity) this may cause'.
If you would like to change your pre-order as a result, visit Loki's site for how to do so.
LINUX FIRST LOOK
(May 7) For those of you wanting a first look at the Linux port of CTP, by Loki Entertainment, look no further then 32BitsOnline.com.
This 5-page review will give you the inside scoop on what you can expect upon purchase.
(May 7) For those of you wanting a first look at the Linux port of CTP, by Loki Entertainment, look no further then 32BitsOnline.com.
This 5-page review will give you the inside scoop on what you can expect upon purchase.
BeOS!!!
(May 6) Yes BeOS. Wildcard Design, a company devoted on bringing compter games on the BeOs platform, has announced on it's website that they are 'is finalizing a deal with Activision and Hasbro to port their greatly anticipated 'Civilization: Call to Power' game to the BeOS!'. If this comes true, CTP will be one of the very few games to be played on such a variety of machines and operatings systems. Many thanks to Kevin who informed us.
(May 6) Yes BeOS. Wildcard Design, a company devoted on bringing compter games on the BeOs platform, has announced on it's website that they are 'is finalizing a deal with Activision and Hasbro to port their greatly anticipated 'Civilization: Call to Power' game to the BeOS!'. If this comes true, CTP will be one of the very few games to be played on such a variety of machines and operatings systems. Many thanks to Kevin who informed us.
PATCH? NEXT WEEK
(May 6) John Heinecke posted a new 'status report' on our forums, and is saying that the patch will not make it this week, as Q&A found some problems. The release has been pushed back for early next week, probably Tuesday.
(May 6) John Heinecke posted a new 'status report' on our forums, and is saying that the patch will not make it this week, as Q&A found some problems. The release has been pushed back for early next week, probably Tuesday.
THE JOY OF COMBAT
(May 4) Starting from today, the members of the c:ctp development team have a place where they can give their opinions on ctp-related issues. It's called the 'Developer's Corner' and it will be right here on Apolyton!
This week, William Westwater, ctp's lead designer, in his article titled 'The Joy of Combat', explains the choices that had to be made between gamebalance and realism. He also announces that an alternate, more realistic, units text, will be included in the first patch! I guess we don't need the current poll anymore...
(May 4) Starting from today, the members of the c:ctp development team have a place where they can give their opinions on ctp-related issues. It's called the 'Developer's Corner' and it will be right here on Apolyton!
This week, William Westwater, ctp's lead designer, in his article titled 'The Joy of Combat', explains the choices that had to be made between gamebalance and realism. He also announces that an alternate, more realistic, units text, will be included in the first patch! I guess we don't need the current poll anymore...
PATCH AND OTHER NEWS
(May 4) The final list of changes contained in the first ctp patch where announced yesterday. According to John Heinecke, the patch, which will contain the final version of the map editor, will be released 'by the end of the week, if all goes as planned', in his own words. The size of the patch will be around 3MB, and will also be available through the cd's of various magazines. For the near future, Activision is working on a demo, planned for the end of the month, and a second patch, soon after the demo. The things we can most definetely wait to see are pbem, hotseat and flat world ability for the map editor, as well as a long list of features collected from our forums, e-mails and newsgroups. We suggest that you use the first...
(May 4) The final list of changes contained in the first ctp patch where announced yesterday. According to John Heinecke, the patch, which will contain the final version of the map editor, will be released 'by the end of the week, if all goes as planned', in his own words. The size of the patch will be around 3MB, and will also be available through the cd's of various magazines. For the near future, Activision is working on a demo, planned for the end of the month, and a second patch, soon after the demo. The things we can most definetely wait to see are pbem, hotseat and flat world ability for the map editor, as well as a long list of features collected from our forums, e-mails and newsgroups. We suggest that you use the first...
#3 THIS WEEK
(May 4) PC Data released their top selling list for the week April 18-24. CTP(with a listed price of $39) is on the third place, surpassed by two widely known $20 games: MP Top Gun: Hornet's Nest(Hasbro) and Luffwaffe Commander(Learning Company). Following on the 4th place is SimCity 3000. As always, the list is 'based on units sold by thirteen retail chains, representing more than 57% of the U.S. market' as PC Data notes.
(May 4) PC Data released their top selling list for the week April 18-24. CTP(with a listed price of $39) is on the third place, surpassed by two widely known $20 games: MP Top Gun: Hornet's Nest(Hasbro) and Luffwaffe Commander(Learning Company). Following on the 4th place is SimCity 3000. As always, the list is 'based on units sold by thirteen retail chains, representing more than 57% of the U.S. market' as PC Data notes.
MAC CTP IN XMAS!
(May 3) Our Civ2 for Mac section had it first. Westlake Interactive will develop the Mac port of C:CTP. As it was announced earlier this year, the game will be published by MacSoft. According to WI's announcement, the mac port of C:CTP will ship this Christmas. If you can't wait, Loki will be soon releasing the PPC binaries for the linux port. :)
(May 3) Our Civ2 for Mac section had it first. Westlake Interactive will develop the Mac port of C:CTP. As it was announced earlier this year, the game will be published by MacSoft. According to WI's announcement, the mac port of C:CTP will ship this Christmas. If you can't wait, Loki will be soon releasing the PPC binaries for the linux port. :)
PROGRESS REPORT
(May 1) Lt. John (John Heinecke) posted the following note in our CTP General forum regarding the CTP team's current status:
(May 1) Lt. John (John Heinecke) posted the following note in our CTP General forum regarding the CTP team's current status:
'The patch is in Quality Assurance, undergoing testing on various machine configurations. We have addressed all of the issues mentioned in the FAQ on the Activision CTP page, and will release an updated list on Monday with a few other fixes added in.
We are planning on releasing the art file format or some sort of graphics editor soon after the patch so that players can modify or import their own graphics into the game. More details will be released as this plan firms up.
Will Westwater will be providing an essay to Apolyton about play balance early next week. He will answer the forum favorite 'why does a tank lose to a phalanx?'
The demo has started production, and we expect to release it at the end of May.
After the demo, we intend on another upgrade to add more things into the game (hotseat, play by email, more scenario editing tools)'.
Civilization Call To Power Patch
LINUX CTP OUTLETS
(May 1) As stated on Loki Entertainment's website, 'the following brick and mortar stores' :) 'will be carrying Civilization: Call to Power for Linux: Fry's, Micro Center, Best Buy, and Comp USA. More to come'!
The release date is only two days away -- the wait is almost over!
(May 1) As stated on Loki Entertainment's website, 'the following brick and mortar stores' :) 'will be carrying Civilization: Call to Power for Linux: Fry's, Micro Center, Best Buy, and Comp USA. More to come'!
The release date is only two days away -- the wait is almost over!
SEE ALSO:
NEWS AND SITE CHANGES OF APRIL '99...
NEWS AND SITE CHANGES OF MARCH '99...
NEWS AND SITE CHANGES OF FEBRUARY '99...
NEWS AND SITE CHANGES OF JANUARY '99...
NEWS AND SITE CHANGES OF DECEMBER '98...
NEWS AND SITE CHANGES OF NOVEMBER '98...
NEWS AND SITE CHANGES OF OCTOBER '98...
NEWS AND SITE CHANGES OF SEPTEMBER '98...
NEWS AND SITE CHANGES OF AUGUST '98...
NEWS AND SITE CHANGES OF APRIL '99...
NEWS AND SITE CHANGES OF MARCH '99...
NEWS AND SITE CHANGES OF FEBRUARY '99...
NEWS AND SITE CHANGES OF JANUARY '99...
NEWS AND SITE CHANGES OF DECEMBER '98...
NEWS AND SITE CHANGES OF NOVEMBER '98...
NEWS AND SITE CHANGES OF OCTOBER '98...
NEWS AND SITE CHANGES OF SEPTEMBER '98...
NEWS AND SITE CHANGES OF AUGUST '98...
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